Adding a static mesh component to an actor from editor utility blueprint

Hi all,

I am trying to assign a static mesh component to a newly created actor using Editor Utility blueprints.

The actor is created within the same blueprint, so I already have a reference to the target.

I’ve tried using the “AddStaticMeshComponent” node (See screenshot) but even though it returns True as its return-value it doesn’t add the component.

Screenshot of my current setup:

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