I have added rain to the project I’m currently working on and I turned it into acid rain. You take damage if you’re caught in the rain. Added a box collision in the surrounding particle area where you can take damage.
I was wondering if it was possible to make a sort of “safe zone” within the existing collision box that is causing damage? There will be places you can go for shelter and protect yourself from the rain.
You could create a Collision box that adds a “Safe State” to the player when he is overlapping and this “Safe State” is checked when you do damage from rain.
It occurs when overlapping and calls to the character’s health to take away health if it’s over 0. It then does damage every .5 seconds by the “AcidRain” damage class.