Adding a dummy character to a camera without changing the game mode

I don’t know what category this would go in, as I’m quite new to these forums. I’m essentially still learning Unreal Engine and prototyping an RPG game mode off a tutorial on YouTube that I’m eventually going to turn into my own thing. I’ve essentially done everything regarding blueprinting movement. I have a camera set up, but there is no character attached to that camera. How would I go about adding a character to a camera without changing the gamemode that I’ve set up, or do I have to change the game mode to either a third or first person to attach a character to a camera?

There are several ways, but we use this common approach:

  • create your characters with their own cameras, via blueprints or code
  • using the PlayerController call Possess() on the character

The player will now be controlling that character and viewing through its camera. This way the player can switch between controlling any character and different characters can have different camera settings.