Hi, I have an event on player spawn that adds a buff, after checking if the player already has it. It is a persistent buff,.
But if a player logs out and logs back in they now have two of these buffs, then 3 and 4 and so on, if they die they are back to one, and on server restart they are back to one. I have dried with a delay of 10 seconds before checking and same result.
Any clues as to why the check fails and keeps adding the buff?