Steps to reproduce:
- Start UE4.
- Create a simple Blueprint, connected to the “Event Tick” node (Note: The issue doesn’t reproduce using the “Event BeginPlay” node).
- Right click any of the nodes along the path that have execution pins, and choose “Toggle breakpoint (F9)” or “Add breakpoint”.
- Return to the scene viewport tab.
- Press the Play button.
- Try to click any of the buttons on the main toolbar (e.g. “Find Node”, “Step Into”, “Stop”, etc).
Current behaviour:
The user’s mouse cursor gets trapped within the confines of the blueprint window (albeit with a thicker, invisible border at the bottom). Please see the attached video: [link]
The user can’t even reach the “Stop” button at the top. Note: The user can exit by pressing the Escape key on the keyboard or Shift+F1.
Using UE4.17.2.
Expected behaviour:
Same as when connecting it to the “Event BeginPlay” node, the mouse cursor should not be constrained.