So I’m working on a game where the player must collide with a zone (I’m using a spherical collision) in order to gain points. Problem is I want to zone to be very obvious that it’s a zone so I want it outlined in some color and possible style.
I created a material and am eventually turning the material completely opaque in the behind the outlines but have the outlines stay bright. Any idea how I could do that?
Here are some pics of what I mean first in no translucence and then at 0.75 transluscence:
I would also like an animating rotation to it so I might just use a basic rotator component to the static mesh I’m applying this material to but I’m wondering if the material would still work with something like that?