AddImpulse on CharacterMovementComponent not working

I’m calling AddImpulse() on the CharacterMovementComponent with the bVelocityChange parameter set to true but nothing seems to happen. I’ve tried setting the force vector from (50, 0, 0) to (50000, 0, 0) just to test if anything happens but it doesn’t seem to work. Does anyone know what I’m doing wrong?

Found out the issue is due to the MoveTo task in the behavior tree. Had to call StopMovement() on the actor’s controller object before applying call AddImpulse() for it to work.