Addiction - Survival Horror FPS

Spent a few minutes playing through this tonight. You have some really nice atmosphere and I can see a lot of potential with this project. The first thing that came to mind is how cool it would be if the maze were some kind of Pandora’s box containing all the unimaginable abominations of a darker reality. There is a movie called cube I would suggest watching as reference since its got some really interesting concepts and possible puzzles and themes for traps if thats something you be interested in exploring.

So just a few Critiques on the overall prototype:

The lighting was way to dark within most areas of the map. I get that people often mistake darkness as an immediate trigger for fear, but when you cant even see your own pathway half the time it just becomes annoying. I would suggesting using lighting more thoughtfully as a device to lead the player to new locations. Research the last of us and its environment conception for examples of this process.

The map as a whole was bit to repetitive… one long hallway to the next with very little real variation… Almost made the ability to discern progression impossible.

There was a depth of field affect that im guessing was a game play affect which really needed a life span or decay rate attached to it. Almost total darkness combined with a blurry depth of field affect made for a very lack luster experience.

The audio was well integrated in this demo and really helped to build atmosphere.
The crouch needs some ease in and ease out movement so its not a snapping mechanic.

God stuff overall man.

I would be interested in helping make this awesome if you are open to collaborating. I can really see potential with this.