AddForce not matching PredictProjectilePath

Heya, I come across a prob, simplified it to its simplest and found the lack of UE4 documentation is to blame ahah…anyways,

I have a simple actor with a sphere inside, event begin play has a predict projectile path node. I set x to 1000 and z tp 500, it shows a nice arc.

I have a delay after this predict node, and a addforce node with the exact same values as the predict node (x 1000 and z 500)

The sphere doesn’t match the debug path UE4 shows, what’s with that? I can get a semi-accurate result by setting my sphere weight lower, but that’s not adequate

Any help would be great!

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You may want to try it as an acceleration change, to disregard the mass of your sphere entirely.

Thanks for the reply, I already tried this

Add Impulse node works as expected!

I noticed the prediction is based off a 1KG mass also :slight_smile:

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