myabe “mesh->GetRightVector()” is facing the ground
There is an other way to ignore the mass by enabling “Acceleration”
mesh->AddForce(FVector::RightVector * 1000,NAME_None, true);
myabe “mesh->GetRightVector()” is facing the ground
There is an other way to ignore the mass by enabling “Acceleration”
mesh->AddForce(FVector::RightVector * 1000,NAME_None, true);