Added modules not populating in editor.

I’m getting started with the Gameplay Ability System, but I’m having trouble getting Unreal to load the modules.

I’ve gone into Game.Build.cs and added “GameplayAbilities”, “GameplayTags”, “GameplayTasks” to the list of modules.

Back in the editor, I’m attempting to add the AbilitySystem component to my first person character blueprint, but it doesn’t come up in the list of components.

I did this successfully in a previous branch, but I don’t recall which steps I took.

So far, I’ve tried:

  • “Regenerate Visual Studio project files” by right clicking on the UE project.
  • Tools → Refresh Visual Studio Project
  • Cleaning the project in VS (success, no errors)
  • Rebuilding the project in VS (success, no errors)
  • Recompiling the code from within Unreal Editor (success)
  • Closing and reopening both UE and VS

Did you enable the plugin?
You can also try to loading it manually FModuleManager::Get().LoadModuleChecked(TEXT(<ModuleName>));

That was it.

I had to go to Edit->Plugins, search “ability” and enable these two, which is unfortunately an overlooked step in some tutorials.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.