Added mesh Grass to my landsape texture and got shiny results

All I did was add and connect a Landscape Grass Output and a Landscape Layer Sample. I plugged it into my landscape and everything became all shiny like in the picture. What did I do wrong? I was following this tutorial and noticed that there was only these two things different.

Thanks for reading and have a great day

never mind I added a Material expression constant at 0 into the specular. I plan on using a toon shader and textures so I’m not too fussed about it.

https://image.prntscr.com/image/hWtM6wk5QRO6JwYp0RcZ7A.png