Where UStaticCoreGameTime is a static class, and ATP_SimGameGameState is a GameState, is there a way to do this:
I’m have this line in the BeginPlay method of the game state class:
UStaticCoreGameTime::NewMonthNotify.AddDynamic(this, &ATP_SimGameGameState::MonthlyNotifyReceived);
“error C2228: left of ‘.__Internal_AddDynamic’ must have class/struct/union”