I’m attempting to do a windows build in 5.1 but am receiving the following error in some files associated with the template I am using:
PackagingResults: Error: AddAssetData called with ObjectPath /Game/TPSAT/Maps/Sublevels/TPSAT_ExampleRoom_Sublevel_01.TPSAT_DemoLevel_ExampleRoom_BuiltData which already exists. This will overwrite and leak the existing AssetData.
PackagingResults: Error: Unknown Cook Failure
I’d like to be able to troubleshoot this and have a successful build but I don’t really understand how AddAssetData works at my experience level yet. How should I interpret what is happening and use that information to solve my error?