AddActorLocalRotation doesn't work on physics object around Z axis

So I am calling AddActorLocalRotation which doesn’t seem to work on physics object around Z axis. I have it bound to a key and if I set it to rotate around any other axis it’s rotating fine, but Z doesn’t work at all.

Is there a reason for this? Maybe that’s a bad function to use when trying to rotate a physics object anyway… can’t say it’s working yet.


Ah. Controller rotation yaw needs to be unchecked.