Add X amount of ammo through kismet?

Probably doing the same thing as Gazz one post below me,but is there a console command or something similar in kismet that will allow me to add x ammount of ammo to a exisiting UTWeapon?I was thinging of a the get property node but since i dont have a weapon var i cant plug anything.(Im trying to do a simple test with a link gun to see if it works)for future use.


class SeqAct_AllActors extends SequenceAction;

var() class<Actor> ActorClass;
var() class<Interface> InterfaceClass;
var() bool AlwaysClearObjectList;
var() bool DynamicActorsOnly;

event Activated()
{
  local Actor Actor;
  local WorldInfo WorldInfo;
  local array<SequenceObject> ObjectList;
  local SeqVar_ObjectList SeqVar_ObjectList;
  
  if (ActorClass != None)
  {
    WorldInfo = class'WorldInfo'.static.GetWorldInfo();
    if (WorldInfo != None)
    {
      // Get the object list seq var
      GetLinkedObjects(ObjectList, class'SeqVar_ObjectList', false);

      if (ObjectList.Length > 0)
      {
        SeqVar_ObjectList = SeqVar_ObjectList(ObjectList[0]);

        if (SeqVar_ObjectList != None)
        {
          if (AlwaysClearObjectList)
          {
            SeqVar_ObjectList.ObjList.Length = 0;
          }

          if (DynamicActorsOnly)
          {
            ForEach WorldInfo.DynamicActors(ActorClass, Actor, InterfaceClass)
            {
              SeqVar_ObjectList.ObjList.AddItem(Actor);
            }
          }
          else
          {
            ForEach WorldInfo.AllActors(ActorClass, Actor, InterfaceClass)
            {
              SeqVar_ObjectList.ObjList.AddItem(Actor);
            }
          }
        }
      }
    }
  }

  ActivateOutputLink(0);
}

defaultproperties
{
  ObjName="All Actors"
  ObjCategory="Iterators"
  InputLinks(0)=(LinkDesc="In")
  OutputLinks(0)=(LinkDesc="Out")
  VariableLinks.Empty
  VariableLinks(0)=(ExpectedType=class'SeqVar_ObjectList',LinkDesc="Out Objects",bWriteable=true)
}


this is a custom ‘all actors iterator’ for kismet that will allow you to get the weapon var.hopefully you can use it to do what you need.

I did not write it and im afraid I don’t remember who did.it was part of a pack I downloaded from the old forums many years ago.

create the .uc file in the utgame/classes folder and compile.you can then find it in kismet,new action,iterators

Thanks .I will take a look on monday as my head is about to burst.Wish I was more helpful with the scripting parts on the forums.

Looks like the kismet comes from here
https://udn.epicgames.com/Three/DevelopmentKitGemsIteratorKismetNodes.html

Will see what I can find useful.