I have a conveyor belt for my player, and it works great, but it doesn’t work when I ragdoll, anybody know how I can achieve this?
Here’s my conveyor belt script:
I have a conveyor belt for my player, and it works great, but it doesn’t work when I ragdoll, anybody know how I can achieve this?
Here’s my conveyor belt script:
same problem - will post if I figure it out
what is telling is that if you do not parent the collision capsule to the ragdoll to ‘fix’ the camera losing focus - you can watch the capsule slide along leaving the mesh behind. So its partly due to the ragdolled mesh not being attached to the collider that is getting picked up by the conveyer.
Possible solution! So one thing I found that is pushing the ragdoll mesh is to get the conveyor belt (or anything else that is applying this movement) to Add World Offset to the Skeletal Mesh component.
Make sure teleport is checked - seems to fail / throw a console error without it.
This is still a little hacky in the conveyer script - will need to have some sort of check for normal pawns / actors and ragdolls so the conveyer isnt moving everyone’s mesh without the rest of their components.