How can i successfully add a widget to the view port?
I used to be able to do it like in the below screenshot.
Using UE 4.23 i now get the following error in the message log.
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Create_ReturnValue". Blueprint: Lobby Function: Execute Ubergraph Lobby Graph: EventGraph Node: Add to Viewport
Is there some replication going on here? ( somewhere )
No there is no replication, although it doesn’t make a difference whether it is on or off. If I disable dedicated server option I noticed that this error disappears. I am using the default fps project with the above nodes in the level blueprint. that is all i have modified
Weird, doesn’t happen for me ( with the same setup )…
Have you tried with a Others blank Widget?
Is your Player Controller valid at this moment?
I read somewhere only the GameInstance is garanty to be available.
Also, try to leave the owning player empty
did you try to add a "set visibility " node ?