For my game project I want to implement some TCG-Elements. I designed a Widget Blueprint as a “Card” and now want to add multiple instances at runtime to an actor (->into 3D space). When I manually add a Widget Component for the actor, everything works just fine,
but when I add them at runtime with “Add Widget Component”, nothing happens. Do I have to call some extra functions?
Futhermore, the construction script of this blueprint doesn’t get called?!?!