Add Viewport Capture node missing

Hello all. I want to use this node with the black magic card. For some reason I can’t seem to find the node. I can see it in documentation and the node, “Capture render target 2D” is available and it works. But I would really like to use “Add Viewport Capture” so I can trigger it in blueprint but I can’t seem to find it. Here is the documentation in question. Has anyone been able to use this? Add Viewport Capture | Unreal Engine Documentation

Okay I figured it out. Out putting cine camera to a black magic card. Had to make a blue print that derived from Editor utility class.

Now my only issue is that I would like to be able to use this feature on an exe. Does anyone know how to do this?

1 Like