I’ve seen when i add a variable which is not a custom structure, following your trick, it’s work without any problems … But when change it to my custom structure that broke
Hello there, I know this is marked as “Resolved” and it’s been two years, but I had the same issue today. I tried your solution, but unfortunately, it didn’t help at all.
I mean, I could revert commits even further back, but that would cost me about a full day of work — so I decided to investigate what actually happened.
I’m not 100% sure yet, but it looks like I managed to fix the problem… so… yeah.
I finished my stat system about a week ago and had no issues. I created a similar structure for my card system — also without problems. But when I started working with Monsters and added a hard reference to a Monster class inside a structure, that’s when the problems began. I didn’t notice anything immediately, but the next day, when I tried adding another variable to that structure, the engine crashed.
Even after reverting commits, the crash still occurred — until I opened the Reference Viewer and removed the hard references. After that, everything started working normally again.
I hope this helps someone get rid of the crashes.
EDIT:
So I tried to reproduce this crash — and I got it. I simply created a hard reference again (by setting the reference in the default settings of S_SingleMonster), and then added it in S_MonsterList — and boom, crash. Now I can’t even start the project.
Soo it helped me, but i read more about it, and the best solution to prevent it, its just → File / Refresh all node, when u change something with structure, and just restart engine (just in case)