Hello,
I have what I believe to be a relatively simple task but am a bit new to C++ in Unreal. I want to make a variable in this Class accessible in Blueprints: Retarget Mesh From Pose

In the second image, I would like to be able to input a IKRetargeter Asset. Maybe there is another way to do this through BP but I haven’t figured it out.
My thought is I could just edit that Class and make it BP readable/writable but I’m not entirely sure how to do that or if that is something I shouldn’t be doing. Any thoughts or advice would be greatly appreciated.
