There’s something this engine does a lot that’s been driving me crazy as a numbers-oriented programmer. Here’s a couple examples, but it’s all over.
Ok great, I can make the camera lag. 10 somethings over something. What is that? Degrees? Pixels? UU? Per what? Second? Millisecond? Frame? Tick? You engine devs and vets know what it is, but no one else does. We have to guess.
The materials nodes are particularly bad. I don’t think I saw a unit on anything. So what’s time? A float? a uint32? What is the equivalent function in UE4 if we want to get the exact same value and inject it as a material param? No idea.
I could find a lot more examples. Add units to things, please.