Add two-bone IK in Maya? How?

Hello fellow Unreal developers and animators,

might be a stupid question but is there any tutorial, video, showing how to setup the two bone IK in maya? Or maybe i should use the Epic rigging tool?

This video shows a bit of IK in maya:

Its a single video from this playlist that covers whole body rigging:

check it out.

This is an awesome playlist, thank you !