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Add two-bone IK in Maya? How?

Hello fellow Unreal developers and animators,

might be a stupid question but is there any tutorial, video, showing how to setup the two bone IK in maya? Or maybe i should use the Epic rigging tool?

This video shows a bit of IK in maya:
https://www.youtube.com/watch?v=wDy6GQjPpp0&index=10&list=PL8hZ6hQCGHMXKqaX9Og4Ow52jsU_Y5veH

Its a single video from this playlist that covers whole body rigging:

check it out.

This is an awesome playlist, thank you !