Add transform back after delete in sequence

I had deleted some variable of transform like location and scale. I want to add it back but don’t know how to do it. I had used the “+” button next to my camera to add transform but nothing happen. Please some one can help me?

Can you be a bit more specific? There are a lot of transform nodes. Can you show the bit of code where it was?

I deleted location and rotation of my 1.CameBoom1. And i want to add back my location so i can keyframe it.
But when i add transform it not show up:

So you’re ok now?

Sorry for my mistake. I mean it not show up when i click transform

Rotation and location ARE the parts of the transform:

344646-screenshot-3.jpg

I know but i am already deleted it, so i want to it back so i can keyframe it. Is there anyway i can have it back?

Yes:

344648-screenshot-4.jpg

After some more research I described that the correct solution is to right click on the keys in the sequence keeping the transformation selected and add again the desired channels.

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that doesn’t solve the problem of the question; you would have to delete and create again another transformation; because he already has a transformation created and removed only one of the parameters; creating a new transformation is also not convenient because you lose the other parameters. I also don’t find a solution like adding a single parameter like for example adding only the rotation, or the location if you deleted it; I don’t know if there is something like this in unreal engine

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This is the right solution. On the Transform Track where we see the timeline right-click and you will see the scale and rotation (which were deleted) and you can click and it will appear back under the transform head. Thank you.

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