add torque to bone?


after trying and failing many times in blueprint and c++ i need some help.
how do you add torque to a bone in its local rotation?

blueprint or c++ i dont mind for now.
all i can find in blueprint is for a poseable mesh, i use a regular skeletal mesh in a pawn.

thanks for any help, pointers, ideas, solutions or anything

Necro-Post but for anyone who’s interested… seems theres an internal problem to PhysX on Nvidia’s end.

And apparently they are not going to fix it?

I guess this problem is more difficult to fix than it looks.