tegleg
(tegleg)
1
hello
after trying and failing many times in blueprint and c++ i need some help.
how do you add torque to a bone in its local rotation?
blueprint or c++ i dont mind for now.
all i can find in blueprint is for a poseable mesh, i use a regular skeletal mesh in a pawn.
thanks for any help, pointers, ideas, solutions or anything
CHEESE-IT
(CHEESE-IT)
2
Necro-Post but for anyone who’s interested… seems theres an internal problem to PhysX on Nvidia’s end.
https://answers.unrealengine.com/questions/154604/addtorque-malfunctions-if-using-fixed-delta-time.html?childToView=164469#answer-164469
And apparently they are not going to fix it?
I guess this problem is more difficult to fix than it looks.