Add Torque in local and world space

hi folks :slight_smile: I’m wondering if it’s me… but I’ve been trying using mouse control to AddTorque to control my player rotation in simple local Pitch and world Yaw (no Roll at all)

Somehow, though there shoudn’t be any… some just roll keeps getting added in… sending my pawn way off-kilter on all axes. Am I using the right approach theoretically, but is it just that a small error keeps getting magnified? (i.e. I should try another approach to what I’m doing)

BTW: My root actor is a symmetrical sphere, center of mass is 0,0,0 and I’ve tried enabling pre/post physics tick, playing with substepping, position/velocity solvers etc.