Add Torque in Degrees instead of SetWorldRotation

Is this possible? I’ve tried fiddling with it but I’m unable to get the desired rotation when using the Add Torque node.

Thank you.

To roll forward with torque, you’d use right vector, not forward vector:

Without Accel Change, you’ll need values in the millions, too. Depends on mass, ofc.

What’s the purpose of the floor normal - could you shed more light on the end goal?

Thanks for the reply.

I’m trying to rotate a Pawn based on a SphereMesh Surface Normal, like a plane navigating around a planet, using this code

Was wondering if I can achieve the same result of SetWorldRotation but using Add Torque instead.

While using Add Torque, I can’t seem to be able to make the Pawn stop rotating when reaching the Surface Floor value.

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