UE4 has the ability to import and export FBX files, using the Autodesk FBX SDK located in
The project I’m writing allows players to create their own models in-game, and I would like to include a way for players to export them to FBX. Since the UE4 sources already contain the SDK, can I link to those files and compile them into my project?
ProjectName.Build.cs file, I’ve added the line
which allows me to
#include "fbxsdk.h" without getting compiler errors (yay!) but past this, I’m unsure what else I would need to do in order to compile and link the file dependencies.
- Linking Static Libraries Using The Build System looks like it’s more about extending the UE4 project itself rather than allowing me to include this feature in my own game.
Thirdparty Library for Game seems like they had to just include the 3rd party sources into their project, which I suppose I could do instead of just using the one already provided under UE4’s
- Statically Link an External DLL might also be viable, but it’s starting to go over my head.
Advice, including links to pages that show how to do this, is appreciated. I don’t mind doing my homework: I just need to know what direction I need to be going in order to properly Google the right stuff.