The Guard Spawner currently has this setting and it is made to give them weapons. These weapons can be knocked out of them.
The same setting is required for Creature_spawner, creature_placer, wildlife_spawner.
Currently this can be done through Elimination Manager or Creature_manager, however this is globally based and works for the creature class as a whole. I would like to have zones where we can decide what will fall from which spawners in the device itself.
Currently this can be solved by subscriptions, but it’s extremely frustrating to do.