Add tags (or equivalent) to static meshes

Could you use ActorTags for this?.. select your actor and scroll down in the Details Panel. You should see a place to add tags. These can easily be tested against in code or Blueprint (I’m afraid I don’t really use Blueprints all that much, but there is probably a node called ‘ActorHasTag’ or similar. There are also GameplayTags (Gameplay Tags | Unreal Engine Documentation).