So i am trying to add static meshes at runtime. After many attempts I could not get it working.
I found a video tutorial showing using the construction scripts: - YouTube
I re-created this and it appeared to work, copied that same script over to event graph and it did not work in-game. So, i put everything back in the construction script again and noticed when I run my level (or even press G for game view) that these generated static meshes are not rendered.
Any ideas what I might be doing wrong, or is this broken? (any chance someone who knows UE4 well enough can test?)