Hi, how can I make a shift to the left and down 100cm for 2,4,6,8 + rows, while increasing their number in the row +1 from 6 to 11 units inclusive, and then reducing to 6 in the opposite way? Can you give example or sample how to build a condition in BP. 1.png → 2.png
This is the first half:

and you just do that backwards to get the second half. Have to go out now, but will put some more up if no one has by then…
Second half ain’t pretty, there’s probably a better way:
You also have to make a reverse for loop macro:
I’ve attached the BP as a text file also.
[link text][4]
I using this construction script how gameboard, and i need to add array for my cells. When i activate event beginplay or endplay I am observing a memory leak in 4-8 MB. Any idea why?
You can’t tell how much memory the editor is using by looking in windows. It tends to use more the longer you use it, to a point.
BTW: You don’t need that cast, that’s what the blue note means 
Is there no danger in the long time for the assembled project? If I create a main menu and start a level and then exit it, will there be a memory overflow? Now this is possible and happens when I press the play-stop-play-stop buttons I get +5-12 MB of additional ram reserve 608MB-615-621 more and more. And one more question, button Play-Stop simulation in editor are equal in logic start level-close level?







