When a player is standing still, and then attempts to move either forwards or backwards, I need to add a sideways movement axis to their movement for the first 1/10 of a second, then allow the movement axis to return to normal (only forwards/backwards.)
I can’t seem to work out the timing for how to do this, as I have access to neither timelines, nor can I find a way to control boolean gates by amount of time the input is applies (as well as reset the value on key release.)
Would anyone here happen to know of a way to implement this?
Edit: I am using input AXIS (not Action) and “Add Movement Input” as the basis for the movement system.