Add Skeletal Mesh component from Actor Class

Well, this is a part of a previous question,
-So I have a Blueprint with a Variable Array holding a list of actors.
-on construction script, I want to Add that actor (or skeletal mesh) to my character.

On the image, the way that it is currently set up works but only for that specific outfit.
But what if I want to change which outfit gets loaded? So i added the array but can’t seem to be able to connect it to the AddSkeletalMesh Node since the target is looking for an Object Actor, not a class.

I tried using an array holding the Skeletal meshes but… again… node is looking for Object Actor.

Any ideas or suggestions how to get this to work?

Basically i’m trying to spawn outfits on a character.