Our team decided to use UnrealGameSync to sync our engine and project files in Perforce, so we put UE4’s engine code in our perforce depot, and everyone can build and use the latest engine.
But in general workflow, we have to ask every member to run Setup.bat which will download 11+ GB additional files. This is extremely slow in our internet environment(like 0.5MB/s).
Should we also add those files which downloaded by Setup.bat into our stream? Or which files should we add ?