Need to making a scoring system for a “throwing ball” game. but not like basketball with just one fixed points but serval…I can’t find a way to set the “add score” node…could anyone share your skills…?
As you see, I need to add the other points to the score when the ball hit others score ring.I really feel helplessness cause I don’t know where I can start from…
Level BP…means the GameMode BP?..sorry I’m a very fresh guy…
After adding this node at the BP, do i also need add anything in others BP?..
I use a BP which added a collision for the score…
Actually, this is a VR base game,the final thing I need to complete is, add different score to a TextRender. Do I need add any other node for other parts of BP…?
umm…I supposed to make a skeeball game. when player throw the ball to one of the hole, score indicated at the TextRender component. I put a BP with a box collision under all the hole and the ball also had a collision component, when the ball touch the box colision under the hole, score indicate at the TexRender component. So now I need to add all defferent score to the same TexRender component.
Yeah. So when the ball overlaps with the collision, the collision box tells the widget to show the score. You can make a widget every time they score, and remove it, but it’s easier to just make the widget once, and just show it when they score.
So they overlap of all areas would look something like
First piece goes in the score overlap BP. You only need one BP, it has an integer which is how much they will score on overlap. Then you can put any number of them in the scene.