Add rotational force to rigidbody blueprint?

Whats the correct way to add rotational force to rigidbody in a bluprint using an axis input ?
I’ve tried quite a few ways but the documentation is somewhat lacking for examples as is the API it seems ?
I’m fine with setting up the input but am getting lost making the add torque/force nodes work, if indeed there even the right nodes to begin with ??

Ok problem solved !
I’d somehow missed the example ball project that perfectly answers this question, many thanks to a members on a facebook group.
I’ve modified the code slightly to include delta time so its not framerate dependent.