For simplicity, say I have a rectangular prism/cube as a pawn with two input actions:
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Right Thumbstick Y-Axis “Pitch”: I need to set the pitch of the cube to 45 degrees around pivot point “A” if the axis value is negative but pivot point “B” if it’s positive.
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Left Thumbstick X-Axis “Turn”: I need to add a continuous yaw rotation to whichever pivot point above is “active”, or simply add the yaw around the origin of the mesh if the right thumbstick y-axis = 0.