I’m making draggable windows with tabs in UMG. You can drag out tab == create new window with that tab. Drop window on another window == merge windows.
Everything works fine and dandy until I drag whole window(DD operation with self as visual and payload). It is still interactive, you can drag tabs and drag window itself, but it doesn’t remove or add tabs. At least visually because when you drag window, remove tab and drop this window on another that removed tab won’t be there.
Maybe I shouldn’t use widget as payload and then add it to canvas?
Engine version is 4.11.1
Here’s the video:
Here’s the zipped project: