Add relative rotation to rotator

Have a situation where I need to add a relative yaw to a rotator. I’m doing this specifically this way for replication (can’t just add rotation to an actor). How do I add a yaw to a rotator so that it’s relative rotation and not absolute. Currently this method adds absolute rotation around the z-axis, but doing so for roll does not have the same result and actually adds relative roll.

Have you tried the combine rotators node? ( order matters )