Add particles in the HUD


How could I add a particle emitter to my hud? (For cool looking buttons)
If that is not possible, is there an opposite of project, so I can add the emitter in the world?

Kind regards,

No, i think you will need to wait for UMG for that or Paper2D to have 2d particule system. You can work around it by attaching particule system component to camera actor so it will look like part of HUD, but then you need to watchout for other actors to not cover that particule system

And is there an opposite to project??

FSceneView and UCanvas (used to draw HUD) have Deproject function but they are no exposed to Blueprint