add multiple sounds to a material

Hi everyone,
I’m wondering if there’s a way to trigger or manage multiple sounds through a material that’s used for vertex painting on a mesh (not a landscape).
Is that even supported in Unreal Engine, and if so, what would be the simplest workflow to achieve it?
Thanks a lot for any pointers or examples!

Hey there @Akhaleskondes! Welcome back to the community! So generally materials end up GPU side, so they don’t have the ability to call CPU side events like sounds, you would need a blueprint to handle sounds in general.

What is your full use case? I may be able to recommend a more targeted method.

You might consider the footstep method, using physics materials to assign/call sound cues, which can contain multiple sounds. However, as far as I know the sounds are chosen at random; I’ve never looked into specifying the play order. See the idea below: