You probably set the DefaultPawnClass to the DefaultPawn, which will “fly”.
Here is how to setup a Character:
https://docs.unrealengine.com/latest/INT/Engine/Animation/CharacterSetupOverview/
You probably set the DefaultPawnClass to the DefaultPawn, which will “fly”.
Here is how to setup a Character:
https://docs.unrealengine.com/latest/INT/Engine/Animation/CharacterSetupOverview/