This is how you’d adjust Character walk speeds:
Start by setting up the Input, you can do this by going to Edit → Project Settings → Input:
Next, in your Content Browser, create a GameMode Blueprint class. You can do this by right-clicking in the content browser and choosing, “Blueprint Class”. Left click on “Game Mode”. Name it something, such as, GameMode_BP.
Next, right click in the Content Browser again and make another Blueprint Class, again by choosing, “Blueprint Class”. This time, choose “Character” from the window. Name it something, such as, Character_BP.
Then, double-click on the GameMode_BP and under “Default Pawn Class”, change the drop down to whatever you name your Character Blueprint Class ( Character_BP ).
Next, double click your Character Blueprint Class ( Character_BP ) and select the “Viewport” Tab. Then, left-click on the Mesh and on the right side, under “Mesh”, left click the drop-down for Skeletal Mesh and in that window, left-click on the eye icon that says, “VIew Options”, choose, “Show Engine Content”
Then, select, “TutorialTPP”. Then, with the Mesh still selected, move it down 90 units (on the Z Axis), then rotate it -90 degrees on Yaw Axis. Still with the Mesh selected, under “Animation”, change the Anim Class from None to “TutorialTPP_Animblueprint”.
Next, on the top left, add a Spring Arm Component by clicking the Add Component button (in green) and selecting Spring Arm. The, do the same thing and add a Camera Component. Then, when the Camera Component is added, left-click on it and hold, then drag it over the Spring Arm Component.
Next Select the Spring Arm Component and move it where you want it.
With the Character Blueprint still open, select the “Event Graph” tab and add the following:
Lastly, back in the Level viewport, in the “World Settings” tab, change the GameMode Override to the GameMode Blueprint ( GameMode_BP ).
If you press the Play button and then run around, when you press and hold the left-shift key, you will run 4x as fast. When you let go of the left-shift key, you will go back to normal.
Here is a link to download a project doing the exact same thing described:
[https://drive.google.com/file/d/0B_7mVza1uzD5Q2lPTS1jZllRaWM/view?usp=sharing][5]