Hi
how to add to movement input, not replace. I want to push the player a bit forward depending on a variable value but still have it controlable etc.
Thanks
This can be hard to dial in and get right.
You have several choices. There is literally, AddMovementInput node with Pawn as a target. You can also apply a force. Changing settings in the Character Physics will effect the force as well. It’s easy to make a change, but hard to tune it.