Add movement input without attached player controller

I have the default 3rd person character pawn, I’m trying to add movement commands to it from another character.

What I tried: Sending the input and action values through blueprint interface do not work, some old posts say you can “add any controller” then the add movement input nodes will work, but without a player controller it will not work. How do you do that or get around needing that?

Constraints: No possessing the character that I want to move

it must be possessed by an AI controller.
try to search “auto possesse” on details panel. And set the option to “placed in the world or spawned”.

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