Add Movement Input not working

Hello, I try to add movements to a character however it is not working.

The input value is 1 when W is pressed and -1 when S is pressed.
As for the forward vector, it gives the correct vector based on the camera yaw.

Note:

  • I have a CharMoveComp in my character.
  • Event tick: it was just for testing and it’s also not working.

Thanks in advance for your answers.

Hi,
The movement blueprint itself seems fine so the issue is somewhere else.
I would suggest looking at the ThirdPersonCharacter blueprint and compare what is different with your setup.

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Hi, thanks for your answer. I’ve found the problem. I don’t have a mesh on my character but I’ve made the mistake to activate the physics thinking it was required for gravity. I should read more the descriptions :grin:. Thx for your help @D13on.

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hehe, no worries :slight_smile:
:slight_smile:

I just ran into this also, don’t simulate physics on a character (I know now!). At least not until a ragdoll is desired, otherwise you would have to use a default pawn and not use the character movement component.