Hi,
The movement blueprint itself seems fine so the issue is somewhere else.
I would suggest looking at the ThirdPersonCharacter blueprint and compare what is different with your setup.
Hi, thanks for your answer. I’ve found the problem. I don’t have a mesh on my character but I’ve made the mistake to activate the physics thinking it was required for gravity. I should read more the descriptions . Thx for your help @D13on.
I just ran into this also, don’t simulate physics on a character (I know now!). At least not until a ragdoll is desired, otherwise you would have to use a default pawn and not use the character movement component.