Add movement input not working in ue 5.2. How fix?

You know that every template is using it.

A better question here is what is done differently in your case. And even though the old system is now deprecated, it still works:

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A better question here is what is done differently in your case.

For example - you’ve added a floating movement comp to a character that already has a movement component. Why? It’s probably not an issue in this case but it does raise questions regarding what else can we expect from the setup you’ve got.

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  • ensure you have one movement component and it is active (auto activate)
  • ensure the comp has enough walking speed

If uncertain what is what, open a template and double check how a character is set up.

Do tell how it goes.

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