You know that every template is using it.
A better question here is what is done differently in your case. And even though the old system is now deprecated, it still works:
A better question here is what is done differently in your case.
For example - you’ve added a floating movement comp to a character that already has a movement component. Why? It’s probably not an issue in this case but it does raise questions regarding what else can we expect from the setup you’ve got.
- ensure you have one movement component and it is active (auto activate)
- ensure the comp has enough walking speed
If uncertain what is what, open a template and double check how a character is set up.
Do tell how it goes.