Hello! My character doesn’t move. Print string works. What could be the problem?
It does work.
2 or 3 problems:
- Action mapping executes only once, when pressed / released
You want Axis, which executes every frame.
- you must’ve seen this, right:
You will need to switch to this new system sooner rather than later:
- your character may not be possessed for all we know
No, it does not work. I have tested with with the Enhanced Input System, and with a direct key. I even tested to see if I was getting anything out of my input using a print function, and it worked, but the Add Movement Input function does not work, period!
You know that every template is using it.
A better question here is what is done differently in your case. And even though the old system is now deprecated, it still works:
A better question here is what is done differently in your case.
For example - you’ve added a floating movement comp to a character that already has a movement component. Why? It’s probably not an issue in this case but it does raise questions regarding what else can we expect from the setup you’ve got.
- ensure you have one movement component and it is active (auto activate)
- ensure the comp has enough walking speed
If uncertain what is what, open a template and double check how a character is set up.
Do tell how it goes.
The input seems fine. If you see it fire and print, it’d be now the time to investigate the other bits I mentioned above.
OK, I found what the problem was, I needed to add a movement component to the blueprint. I tested with a floating pawn movement, and it now works. Hopefully this also helps the original poster as well. Also note I am a beginner, and started with a blank template.
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